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Post by Deleted on Jan 26, 2015 11:40:00 GMT -8
He still loses to Banshee's Veil rush Kassadin so I don't care too much about him right now.
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Post by Duki on Jan 26, 2015 11:47:52 GMT -8
He still loses to Banshee's Veil rush Kassadin so I don't care too much about him right now. why do you play ad kassa? is he good?
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Post by Deleted on Jan 26, 2015 11:52:36 GMT -8
He still loses to Banshee's Veil rush Kassadin so I don't care too much about him right now. why do you play ad kassa? is he good? It's actually tank Kass but it just happens to do way better damage with Murumana than Seraph's. He still does a split of about 70% magic damage/30% physical damage by the end of the game. Also it has a super shitty early-game against AD but can snowball oppressively hard against mages, although his late-game is technically better against AD (not really since armor pen is stupid broken right now)
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Post by Duki on Jan 26, 2015 11:53:32 GMT -8
why do you play ad kassa? is he good? It's actually tank Kass but it just happens to do way better damage with Murumana than Seraph's. He still does a split of about 70% magic damage/30% physical damage by the end of the game. Also it has a super shitty early-game against AD but can snowball oppressively hard against mages, although his late-game is technically better against AD (not really since armor pen is stupid broken right now) oh looks nice! i'll try it thanks
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Post by Deleted on Jan 26, 2015 11:56:59 GMT -8
It's actually tank Kass but it just happens to do way better damage with Murumana than Seraph's. He still does a split of about 70% magic damage/30% physical damage by the end of the game. Also it has a super shitty early-game against AD but can snowball oppressively hard against mages, although his late-game is technically better against AD (not really since armor pen is stupid broken right now) oh looks nice! i'll try it thanks Just remember that it sucks dick if you don't land the ult since it does like 500 or 600 damage late-game in the burst, and you have it every 2 seconds. It's also uneconomical to use his R to escape at high stacks, but I guess I'll just let you figure it out. It has a bit of a higher skill floor to survive the early-game and it has a bit of an unorthodox playstyle, but it's really faceroll once you get the finer points down.
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Post by devilfish on Jan 26, 2015 12:43:51 GMT -8
I've been playing Azir since PBE. Sure, but he wasn't popular at all on release. I'm sure everyone at least tried him but most wrote him off and went back to whatever current FoTM. Now they realize he's good and now I'm hearing tons about Azir, I'm sure if I actually played the game I'd see him often. (Unless this is just a GD thing, but I heard he saw LCS play) RIP my .7 AP ratio soldiers, and probably soon RIP .6 AP ratio soldiers. :/ they buffed his Q amidst the absurd amount of bug fixes they were throwing out for him. they turned a late-game monstrosity into an all-game monstrosity because of it.
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Post by Deleted on Jan 26, 2015 13:00:59 GMT -8
Sure, but he wasn't popular at all on release. I'm sure everyone at least tried him but most wrote him off and went back to whatever current FoTM. Now they realize he's good and now I'm hearing tons about Azir, I'm sure if I actually played the game I'd see him often. (Unless this is just a GD thing, but I heard he saw LCS play) RIP my .7 AP ratio soldiers, and probably soon RIP .6 AP ratio soldiers. :/ they buffed his Q amidst the absurd amount of bug fixes they were throwing out for him. they turned a late-game monstrosity into an all-game monstrosity because of it.
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Post by Rule 34 on Jan 26, 2015 13:03:41 GMT -8
Sure, but he wasn't popular at all on release. I'm sure everyone at least tried him but most wrote him off and went back to whatever current FoTM. Now they realize he's good and now I'm hearing tons about Azir, I'm sure if I actually played the game I'd see him often. (Unless this is just a GD thing, but I heard he saw LCS play) RIP my .7 AP ratio soldiers, and probably soon RIP .6 AP ratio soldiers. :/ they buffed his Q amidst the absurd amount of bug fixes they were throwing out for him. they turned a late-game monstrosity into an all-game monstrosity because of it. His Q and E both got all-rank 15 base damage buffs, and his soldiers lost .1 AP ratio as a result. It takes 300 AP for him to start losing damage, and Azir doesn't really build much AP until his 3rd/4th item.
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Post by Deleted on Jan 26, 2015 13:08:44 GMT -8
they buffed his Q amidst the absurd amount of bug fixes they were throwing out for him. they turned a late-game monstrosity into an all-game monstrosity because of it. His Q and E both got all-rank 15 base damage buffs, and his soldiers lost .1 AP ratio as a result. It takes 300 AP for him to start losing damage, and Azir doesn't really build much AP until his 3rd/4th item. about 450 to 600 is the best range for ap for him. He still deals amazing damage but thats about where you want to end up.
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Post by Battletick on Jan 26, 2015 14:57:58 GMT -8
Sure, but he wasn't popular at all on release. I'm sure everyone at least tried him but most wrote him off and went back to whatever current FoTM. Now they realize he's good and now I'm hearing tons about Azir, I'm sure if I actually played the game I'd see him often. (Unless this is just a GD thing, but I heard he saw LCS play) RIP my .7 AP ratio soldiers, and probably soon RIP .6 AP ratio soldiers. :/ they buffed his Q amidst the absurd amount of bug fixes they were throwing out for him. they turned a late-game monstrosity into an all-game monstrosity because of it. I knew someone would say this. Bug fixes sure, but trading 15 damage on early Q for lower AP ratio on W doesn't suddenly make him an early game monster so much more but does makehis damage for one Q and one AA lower than his old damage after 150 AP, God forbid you attack more than once with W. they buffed his Q amidst the absurd amount of bug fixes they were throwing out for him. they turned a late-game monstrosity into an all-game monstrosity because of it. His Q and E both got all-rank 15 base damage buffs, and his soldiers lost .1 AP ratio as a result. It takes 300 AP for him to start losing damage, and Azir doesn't really build much AP until his 3rd/4th item. He gained 20 shield on E, not 15 damage. And as I said, he starts losing damage at 150 AP assuming you only auto attack once per Q, usually you'd hope for a least 2 so you actually start losing damage after 75 AP. Also what the heck are you people building that you don't have a major AP item until your 3rd or 4th. Before season 5 mana changes I actually played him with no mana items and had little problem managing his mana, is this a problem now? I used to get an early needlessly large rod or something, then chunk people with W-AA-Q-AA.
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